<?xml version="1.0" encoding="US-ASCII" ?>
<template unique_id="g22w10e5:-hb3b31jso6ro" version="1">
	<advantage_list>
		<advantage_container version="2" open="no">
			<name>Divine Servitors</name>
			<advantage_container version="2" open="no" type="race">
				<name>Divine Servitor</name>
				<reference>DF5:12</reference>
				<advantage_container version="2" open="no">
					<name>Advantages</name>
					<advantage version="2">
						<name>Blessed</name>
						<type>Mental, Supernatural</type>
						<base_points>10</base_points>
						<modifier version="1" enabled="no">
							<name>Very</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B40</reference>
						</modifier>
						<reference>B40</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Element Placeholder</name>
						<type>Physical</type>
						<levels>3</levels>
						<points_per_level>50</points_per_level>
						<notes>Replace with three Divine Element packages</notes>
					</advantage>
					<advantage version="2">
						<name>Increased Dexterity</name>
						<type>Physical</type>
						<levels>2</levels>
						<points_per_level>20</points_per_level>
						<modifier version="1" enabled="no">
							<name>No Fine Manipulators</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<reference>B15</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>dx</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Health</name>
						<type>Physical</type>
						<levels>2</levels>
						<points_per_level>10</points_per_level>
						<reference>B14</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>ht</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Intelligence</name>
						<type>Mental</type>
						<levels>2</levels>
						<points_per_level>20</points_per_level>
						<reference>B15</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>iq</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Strength</name>
						<type>Physical</type>
						<levels>2</levels>
						<points_per_level>10</points_per_level>
						<modifier version="1" enabled="no">
							<name>No Fine Manipulators</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B15</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Size</name>
							<cost type="percentage">-10</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B15</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Super-Effort</name>
							<cost type="percentage">300</cost>
							<affects>total</affects>
							<reference>Sup24</reference>
						</modifier>
						<reference>B14</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>st</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Resistant</name>
						<type>Physical</type>
						<modifier version="1">
							<name>Metabolic Hazards</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B80</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Common: Poison, Sickness, etc.@</name>
							<cost type="points">15</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Occasional: Disease, Ingested Poison, etc.@</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
							<cost type="points">5</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1">
							<name>Immunity</name>
							<cost type="multiplier">1</cost>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>+8 to all HT rolls to resist</name>
							<cost type="multiplier">0.5</cost>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>+3 to all HT rolls to resist</name>
							<cost type="multiplier">0.33</cost>
							<reference>B81</reference>
						</modifier>
						<reference>B81</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Disadvantages</name>
					<advantage version="2">
						<name>Dependency (Sanctity)</name>
						<type>Physical, Exotic</type>
						<modifier version="1" enabled="no">
							<name>Rarity: Rare</name>
							<cost type="points">-30</cost>
							<affects>total</affects>
							<reference>B130</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Rarity: Occasional</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
							<reference>B130</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Rarity: Common</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B130</reference>
						</modifier>
						<modifier version="1">
							<name>Rarity: Very Common</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B130</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Illegal</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B130</reference>
						</modifier>
						<modifier version="1">
							<name>Frequency: Constantly</name>
							<cost type="multiplier">5</cost>
							<reference>B130</reference>
							<notes>Lose 1 HP per minute without it</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Frequency: Hourly</name>
							<cost type="multiplier">4</cost>
							<reference>B130</reference>
							<notes>Lose 1 HP per 10 minutes after missing a hourly dose</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Frequency: Daily</name>
							<cost type="multiplier">3</cost>
							<reference>B130</reference>
							<notes>Lose 1 HP per hour after missing a daily dose</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Frequency: Weekly</name>
							<cost type="multiplier">2</cost>
							<reference>B130</reference>
							<notes>Lose 1 HP per six hours after missing a weekly dose</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Frequency: Monthly</name>
							<cost type="multiplier">1</cost>
							<reference>B130</reference>
							<notes>Lose 1 HP per day after missing a monthly dose</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Frequency: Seasonally</name>
							<cost type="multiplier">0.33333</cost>
							<reference>B130</reference>
							<notes>Lose 1 HP per 3 days after missing a seasonal dose</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Frequency: Yearly</name>
							<cost type="multiplier">0.1</cost>
							<reference>B130</reference>
							<notes>Lose 1 HP per 2 weeks after missing a yearly dose</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Aging</name>
							<cost type="percentage">30</cost>
							<affects>total</affects>
							<reference>B130</reference>
							<notes>Age 2 years for each HP lost due to this dependency</notes>
						</modifier>
						<reference>B130</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Moral Code Disadvantage</name>
						<type>Physical</type>
						<base_points>-10</base_points>
						<notes>Replace with Disadvantage(s) used by the PC as part of their Moral Code required by the Power Modifier for their divine powers</notes>
					</advantage>
					<advantage version="2">
						<name>Wealth</name>
						<type>Social</type>
						<modifier version="1">
							<name>Dead Broke</name>
							<cost type="points">-25</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is $0</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Poor</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 1/5 average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Struggling</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 1/2 average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Average</name>
							<cost type="points">0</cost>
							<affects>total</affects>
							<reference>B25</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Comfortable</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 2x average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Wealthy</name>
							<cost type="points">20</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 5x average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Very Wealthy</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 20x average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Filthy Rich</name>
							<cost type="points">50</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 100x average</notes>
						</modifier>
						<reference>B25</reference>
						<categories>
							<category>Advantage</category>
							<category>Disadvantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Features</name>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Options</name>
					<advantage version="2">
						<name>Replace Blessed with Blessed (Heroic Feats)</name>
						<type>Physical</type>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Quirks</name>
					<advantage version="2">
						<name>@Quirk@</name>
						<type></type>
						<base_points>-1</base_points>
						<reference>B100</reference>
						<notes>@Notes@</notes>
						<categories>
							<category>Quirk</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>@Quirk@</name>
						<type></type>
						<base_points>-1</base_points>
						<reference>B100</reference>
						<notes>@Notes@</notes>
						<categories>
							<category>Quirk</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>@Quirk@</name>
						<type></type>
						<base_points>-1</base_points>
						<reference>B100</reference>
						<notes>@Notes@</notes>
						<categories>
							<category>Quirk</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>@Quirk@</name>
						<type></type>
						<base_points>-1</base_points>
						<reference>B100</reference>
						<notes>@Notes@</notes>
						<categories>
							<category>Quirk</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>@Quirk@</name>
						<type></type>
						<base_points>-1</base_points>
						<reference>B100</reference>
						<notes>@Notes@</notes>
						<categories>
							<category>Quirk</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Unnatural Features (@Description@)</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>-1</points_per_level>
						<reference>B22</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">disguise</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">-1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">shadowing</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">-1</amount>
						</skill_bonus>
					</advantage>
				</advantage_container>
			</advantage_container>
			<advantage_container version="2" open="no" type="race">
				<name>Divine Servitor, Minor</name>
				<reference>DF5:13</reference>
				<advantage_container version="2" open="no">
					<name>Advantages</name>
					<advantage version="2">
						<name>Blessed</name>
						<type>Mental, Supernatural</type>
						<base_points>10</base_points>
						<modifier version="1" enabled="no">
							<name>Very</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B40</reference>
						</modifier>
						<reference>B40</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Element Placeholder</name>
						<type>Physical</type>
						<levels>2</levels>
						<points_per_level>50</points_per_level>
						<notes>Replace with two Divine Element packages</notes>
					</advantage>
					<advantage version="2">
						<name>Increased Dexterity</name>
						<type>Physical</type>
						<levels>2</levels>
						<points_per_level>20</points_per_level>
						<modifier version="1" enabled="no">
							<name>No Fine Manipulators</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<reference>B15</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>dx</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Health</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>10</points_per_level>
						<reference>B14</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>ht</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Intelligence</name>
						<type>Mental</type>
						<levels>2</levels>
						<points_per_level>20</points_per_level>
						<reference>B15</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>iq</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Strength</name>
						<type>Physical</type>
						<levels>2</levels>
						<points_per_level>10</points_per_level>
						<modifier version="1" enabled="no">
							<name>No Fine Manipulators</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B15</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Size</name>
							<cost type="percentage">-10</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B15</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Super-Effort</name>
							<cost type="percentage">300</cost>
							<affects>total</affects>
							<reference>Sup24</reference>
						</modifier>
						<reference>B14</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>st</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Resistant</name>
						<type>Physical</type>
						<modifier version="1">
							<name>Metabolic Hazards</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B80</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Common: Poison, Sickness, etc.@</name>
							<cost type="points">15</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Occasional: Disease, Ingested Poison, etc.@</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
							<cost type="points">5</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1">
							<name>Immunity</name>
							<cost type="multiplier">1</cost>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>+8 to all HT rolls to resist</name>
							<cost type="multiplier">0.5</cost>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>+3 to all HT rolls to resist</name>
							<cost type="multiplier">0.33</cost>
							<reference>B81</reference>
						</modifier>
						<reference>B81</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Disadvantages</name>
					<advantage version="2">
						<name>Dependency (Sanctity)</name>
						<type>Physical, Exotic</type>
						<modifier version="1" enabled="no">
							<name>Rarity: Rare</name>
							<cost type="points">-30</cost>
							<affects>total</affects>
							<reference>B130</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Rarity: Occasional</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
							<reference>B130</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Rarity: Common</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B130</reference>
						</modifier>
						<modifier version="1">
							<name>Rarity: Very Common</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B130</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Illegal</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B130</reference>
						</modifier>
						<modifier version="1">
							<name>Frequency: Constantly</name>
							<cost type="multiplier">5</cost>
							<reference>B130</reference>
							<notes>Lose 1 HP per minute without it</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Frequency: Hourly</name>
							<cost type="multiplier">4</cost>
							<reference>B130</reference>
							<notes>Lose 1 HP per 10 minutes after missing a hourly dose</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Frequency: Daily</name>
							<cost type="multiplier">3</cost>
							<reference>B130</reference>
							<notes>Lose 1 HP per hour after missing a daily dose</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Frequency: Weekly</name>
							<cost type="multiplier">2</cost>
							<reference>B130</reference>
							<notes>Lose 1 HP per six hours after missing a weekly dose</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Frequency: Monthly</name>
							<cost type="multiplier">1</cost>
							<reference>B130</reference>
							<notes>Lose 1 HP per day after missing a monthly dose</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Frequency: Seasonally</name>
							<cost type="multiplier">0.33333</cost>
							<reference>B130</reference>
							<notes>Lose 1 HP per 3 days after missing a seasonal dose</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Frequency: Yearly</name>
							<cost type="multiplier">0.1</cost>
							<reference>B130</reference>
							<notes>Lose 1 HP per 2 weeks after missing a yearly dose</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Aging</name>
							<cost type="percentage">30</cost>
							<affects>total</affects>
							<reference>B130</reference>
							<notes>Age 2 years for each HP lost due to this dependency</notes>
						</modifier>
						<reference>B130</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Moral Code Disadvantage</name>
						<type>Physical</type>
						<base_points>-10</base_points>
						<notes>Replace with Disadvantage(s) used by the PC as part of their Moral Code required by the Power Modifier for their divine powers</notes>
					</advantage>
					<advantage version="2">
						<name>Wealth</name>
						<type>Social</type>
						<modifier version="1">
							<name>Dead Broke</name>
							<cost type="points">-25</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is $0</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Poor</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 1/5 average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Struggling</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 1/2 average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Average</name>
							<cost type="points">0</cost>
							<affects>total</affects>
							<reference>B25</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Comfortable</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 2x average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Wealthy</name>
							<cost type="points">20</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 5x average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Very Wealthy</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 20x average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Filthy Rich</name>
							<cost type="points">50</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 100x average</notes>
						</modifier>
						<reference>B25</reference>
						<categories>
							<category>Advantage</category>
							<category>Disadvantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Features</name>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Options</name>
					<advantage version="2">
						<name>Replace Blessed with Blessed (Heroic Feats)</name>
						<type>Physical</type>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Quirks</name>
					<advantage version="2">
						<name>@Quirk@</name>
						<type></type>
						<base_points>-1</base_points>
						<reference>B100</reference>
						<notes>@Notes@</notes>
						<categories>
							<category>Quirk</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>@Quirk@</name>
						<type></type>
						<base_points>-1</base_points>
						<reference>B100</reference>
						<notes>@Notes@</notes>
						<categories>
							<category>Quirk</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>@Quirk@</name>
						<type></type>
						<base_points>-1</base_points>
						<reference>B100</reference>
						<notes>@Notes@</notes>
						<categories>
							<category>Quirk</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>@Quirk@</name>
						<type></type>
						<base_points>-1</base_points>
						<reference>B100</reference>
						<notes>@Notes@</notes>
						<categories>
							<category>Quirk</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>@Quirk@</name>
						<type></type>
						<base_points>-1</base_points>
						<reference>B100</reference>
						<notes>@Notes@</notes>
						<categories>
							<category>Quirk</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Unnatural Features (@Description@)</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>-1</points_per_level>
						<reference>B22</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">disguise</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">-1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">shadowing</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">-1</amount>
						</skill_bonus>
					</advantage>
				</advantage_container>
			</advantage_container>
			<advantage_container version="2" open="no" type="race">
				<name>Divine Servitor, Natural</name>
				<reference>DF5:13</reference>
				<advantage_container version="2" open="no">
					<name>Advantages</name>
					<advantage version="2">
						<name>Element Placeholder</name>
						<type>Physical</type>
						<levels>3</levels>
						<points_per_level>50</points_per_level>
						<notes>Replace with three Divine Element packages</notes>
					</advantage>
					<advantage version="2">
						<name>Increased Dexterity</name>
						<type>Physical</type>
						<levels>2</levels>
						<points_per_level>20</points_per_level>
						<modifier version="1" enabled="no">
							<name>No Fine Manipulators</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<reference>B15</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>dx</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Health</name>
						<type>Physical</type>
						<levels>2</levels>
						<points_per_level>10</points_per_level>
						<reference>B14</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>ht</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Intelligence</name>
						<type>Mental</type>
						<levels>2</levels>
						<points_per_level>20</points_per_level>
						<reference>B15</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>iq</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Strength</name>
						<type>Physical</type>
						<levels>2</levels>
						<points_per_level>10</points_per_level>
						<modifier version="1" enabled="no">
							<name>No Fine Manipulators</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B15</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Size</name>
							<cost type="percentage">-10</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B15</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Super-Effort</name>
							<cost type="percentage">300</cost>
							<affects>total</affects>
							<reference>Sup24</reference>
						</modifier>
						<reference>B14</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>st</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Resistant</name>
						<type>Physical</type>
						<modifier version="1">
							<name>Metabolic Hazards</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B80</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Common: Poison, Sickness, etc.@</name>
							<cost type="points">15</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Occasional: Disease, Ingested Poison, etc.@</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
							<cost type="points">5</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1">
							<name>Immunity</name>
							<cost type="multiplier">1</cost>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>+8 to all HT rolls to resist</name>
							<cost type="multiplier">0.5</cost>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>+3 to all HT rolls to resist</name>
							<cost type="multiplier">0.33</cost>
							<reference>B81</reference>
						</modifier>
						<reference>B81</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Disadvantages</name>
					<advantage version="2">
						<name>Intolerance (Despoilers of my niche)</name>
						<type>Mental</type>
						<modifier version="1">
							<name>Scope: Common</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B140</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Scope: Occassional</name>
							<cost type="points">-2</cost>
							<affects>total</affects>
							<reference>B140</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Scope: Rare</name>
							<cost type="points">-1</cost>
							<affects>total</affects>
							<reference>B140</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Scope: Anyone unlike you</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B140</reference>
						</modifier>
						<reference>B140</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Sense of Duty</name>
						<type>Mental</type>
						<modifier version="1" enabled="no">
							<name>Friends and Companions</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Small Group@</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Individual@</name>
							<cost type="points">-2</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Large Group@</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1">
							<name>Nature</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Every Living Being</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<reference>B153</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Weakness</name>
						<type>Physical, Exotic</type>
						<modifier version="1" enabled="no">
							<name>1d damage per minute</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
							<reference>B161</reference>
						</modifier>
						<modifier version="1">
							<name>1d damage per 5 minutes</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B161</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>1d damage per 30 minutes</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B161</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Rare Substance@</name>
							<cost type="multiplier">0.5</cost>
							<reference>B161</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Occasional Substance@</name>
							<cost type="multiplier">1</cost>
							<reference>B161</reference>
						</modifier>
						<modifier version="1">
							<name>Unnatural Environments</name>
							<cost type="multiplier">2</cost>
							<reference>B161</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Very Common Substance@</name>
							<cost type="multiplier">3</cost>
							<reference>B161</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Fatigue Only</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B161</reference>
						</modifier>
						<modifier version="1">
							<name>Variable</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B161</reference>
						</modifier>
						<reference>B161, DF5:13</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Wealth</name>
						<type>Social</type>
						<modifier version="1">
							<name>Dead Broke</name>
							<cost type="points">-25</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is $0</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Poor</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 1/5 average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Struggling</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 1/2 average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Average</name>
							<cost type="points">0</cost>
							<affects>total</affects>
							<reference>B25</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Comfortable</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 2x average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Wealthy</name>
							<cost type="points">20</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 5x average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Very Wealthy</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 20x average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Filthy Rich</name>
							<cost type="points">50</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 100x average</notes>
						</modifier>
						<reference>B25</reference>
						<categories>
							<category>Advantage</category>
							<category>Disadvantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Features</name>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Quirks</name>
					<advantage version="2">
						<name>Unnatural Features (@Description@)</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>-1</points_per_level>
						<reference>B22</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">disguise</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">-1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">shadowing</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">-1</amount>
						</skill_bonus>
					</advantage>
				</advantage_container>
			</advantage_container>
			<advantage_container version="2" open="no" type="race">
				<name>Divine Servitor, Natural/Minor</name>
				<reference>DF5:13</reference>
				<advantage_container version="2" open="no">
					<name>Advantages</name>
					<advantage version="2">
						<name>Element Placeholder</name>
						<type>Physical</type>
						<levels>2</levels>
						<points_per_level>50</points_per_level>
						<notes>Replace with two Divine Element packages</notes>
					</advantage>
					<advantage version="2">
						<name>Increased Dexterity</name>
						<type>Physical</type>
						<levels>2</levels>
						<points_per_level>20</points_per_level>
						<modifier version="1" enabled="no">
							<name>No Fine Manipulators</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<reference>B15</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>dx</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Health</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>10</points_per_level>
						<reference>B14</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>ht</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Intelligence</name>
						<type>Mental</type>
						<levels>2</levels>
						<points_per_level>20</points_per_level>
						<reference>B15</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>iq</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Strength</name>
						<type>Physical</type>
						<levels>2</levels>
						<points_per_level>10</points_per_level>
						<modifier version="1" enabled="no">
							<name>No Fine Manipulators</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B15</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Size</name>
							<cost type="percentage">-10</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B15</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Super-Effort</name>
							<cost type="percentage">300</cost>
							<affects>total</affects>
							<reference>Sup24</reference>
						</modifier>
						<reference>B14</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>st</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Resistant</name>
						<type>Physical</type>
						<modifier version="1">
							<name>Metabolic Hazards</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B80</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Common: Poison, Sickness, etc.@</name>
							<cost type="points">15</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Occasional: Disease, Ingested Poison, etc.@</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
							<cost type="points">5</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1">
							<name>Immunity</name>
							<cost type="multiplier">1</cost>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>+8 to all HT rolls to resist</name>
							<cost type="multiplier">0.5</cost>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>+3 to all HT rolls to resist</name>
							<cost type="multiplier">0.33</cost>
							<reference>B81</reference>
						</modifier>
						<reference>B81</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Disadvantages</name>
					<advantage version="2">
						<name>Intolerance (Despoilers of my niche)</name>
						<type>Mental</type>
						<modifier version="1">
							<name>Scope: Common</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B140</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Scope: Occassional</name>
							<cost type="points">-2</cost>
							<affects>total</affects>
							<reference>B140</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Scope: Rare</name>
							<cost type="points">-1</cost>
							<affects>total</affects>
							<reference>B140</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Scope: Anyone unlike you</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B140</reference>
						</modifier>
						<reference>B140</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Sense of Duty</name>
						<type>Mental</type>
						<modifier version="1" enabled="no">
							<name>Friends and Companions</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Small Group@</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Individual@</name>
							<cost type="points">-2</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Large Group@</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1">
							<name>Nature</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Every Living Being</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<reference>B153</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Weakness</name>
						<type>Physical, Exotic</type>
						<modifier version="1" enabled="no">
							<name>1d damage per minute</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
							<reference>B161</reference>
						</modifier>
						<modifier version="1">
							<name>1d damage per 5 minutes</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B161</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>1d damage per 30 minutes</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B161</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Rare Substance@</name>
							<cost type="multiplier">0.5</cost>
							<reference>B161</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Occasional Substance@</name>
							<cost type="multiplier">1</cost>
							<reference>B161</reference>
						</modifier>
						<modifier version="1">
							<name>Unnatural Environments</name>
							<cost type="multiplier">2</cost>
							<reference>B161</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Very Common Substance@</name>
							<cost type="multiplier">3</cost>
							<reference>B161</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Fatigue Only</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B161</reference>
						</modifier>
						<modifier version="1">
							<name>Variable</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B161</reference>
						</modifier>
						<reference>B161, DF5:13</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Wealth</name>
						<type>Social</type>
						<modifier version="1">
							<name>Dead Broke</name>
							<cost type="points">-25</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is $0</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Poor</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 1/5 average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Struggling</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 1/2 average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Average</name>
							<cost type="points">0</cost>
							<affects>total</affects>
							<reference>B25</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Comfortable</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 2x average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Wealthy</name>
							<cost type="points">20</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 5x average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Very Wealthy</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 20x average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Filthy Rich</name>
							<cost type="points">50</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 100x average</notes>
						</modifier>
						<reference>B25</reference>
						<categories>
							<category>Advantage</category>
							<category>Disadvantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Features</name>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Quirks</name>
					<advantage version="2">
						<name>Unnatural Features (@Description@)</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>-1</points_per_level>
						<reference>B22</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">disguise</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">-1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">shadowing</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">-1</amount>
						</skill_bonus>
					</advantage>
				</advantage_container>
			</advantage_container>
			<advantage_container version="2" open="yes">
				<name>Lenses</name>
				<reference>DF5:13</reference>
				<advantage_container version="2" open="no">
					<name>Horrific</name>
					<reference>DF5:13</reference>
					<advantage_container version="2" open="no">
						<name>Advantages</name>
						<advantage version="2">
							<name>Terror</name>
							<type>Mental, Supernatural</type>
							<levels>0</levels>
							<base_points>30</base_points>
							<points_per_level>10</points_per_level>
							<modifier version="1">
								<name>Always On</name>
								<cost type="percentage">-20</cost>
								<affects>total</affects>
								<reference>B93</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Active</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>P84</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Presence</name>
								<cost type="percentage">25</cost>
								<affects>total</affects>
								<reference>P84</reference>
							</modifier>
							<reference>B93</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
					</advantage_container>
					<advantage_container version="2" open="no">
						<name>Disadvantages</name>
						<advantage version="2">
							<name>Appearance</name>
							<type>Physical</type>
							<modifier version="1">
								<name>Universal</name>
								<cost type="percentage">25</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Off-the-Shelf Looks</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Androgynous</name>
								<cost type="points">0</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Impressive</name>
								<cost type="points">0</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Attractive</name>
								<cost type="points">4</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Average</name>
								<cost type="points">0</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Horrific</name>
								<cost type="points">-24</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Monstrous</name>
								<cost type="points">-20</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Hideous</name>
								<cost type="points">-16</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Ugly</name>
								<cost type="points">-8</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Unattractive</name>
								<cost type="points">-4</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Handsome/Beautiful</name>
								<cost type="points">12</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Very Handsome/Very Beautiful</name>
								<cost type="points">16</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Transcendent</name>
								<cost type="points">20</cost>
								<affects>total</affects>
							</modifier>
							<reference>B21</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
					</advantage_container>
					<advantage_container version="2" open="no">
						<name>Perks</name>
						<advantage version="2">
							<name>No Unnatural Features</name>
							<type>Physical</type>
							<base_points>1</base_points>
						</advantage>
					</advantage_container>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Telepathic</name>
					<reference>DF5:21</reference>
					<advantage_container version="2" open="no">
						<name>Advantages</name>
						<advantage version="2">
							<name>Mindlink</name>
							<type>Mental, Supernatural</type>
							<modifier version="1">
								<name>Single person</name>
								<cost type="points">5</cost>
								<affects>total</affects>
								<reference>B70</reference>
								<notes>Master</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>2-9 people</name>
								<cost type="points">10</cost>
								<affects>total</affects>
								<reference>B70</reference>
								<notes>@Who@</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>10-99 people</name>
								<cost type="points">20</cost>
								<affects>total</affects>
								<reference>B70</reference>
								<notes>@Who@</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>100-999 people</name>
								<cost type="points">30</cost>
								<affects>total</affects>
								<reference>B70</reference>
								<notes>@Who@</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>1000-9999 people</name>
								<cost type="points">40</cost>
								<affects>total</affects>
								<reference>B70</reference>
								<notes>@Who@</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>10000-99999 people</name>
								<cost type="points">50</cost>
								<affects>total</affects>
								<reference>B70</reference>
								<notes>@Who@</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Broadcast</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B91</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cybernetic</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B69</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Sensory</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>B69</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Universal</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B69</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Video</name>
								<cost type="percentage">40</cost>
								<affects>total</affects>
								<reference>B91</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cybernetic Only</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B70</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Racial</name>
								<cost type="percentage">-20</cost>
								<affects>total</affects>
								<reference>B70</reference>
								<notes>@Race@</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Sensory Only</name>
								<cost type="percentage">-20</cost>
								<affects>total</affects>
								<reference>B70</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Telecommunication</name>
								<cost type="percentage">-20</cost>
								<affects>total</affects>
								<reference>B70</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Vague</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B91</reference>
							</modifier>
							<reference>B70</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Telecommunication</name>
							<type>Mental/Physical, Exotic</type>
							<modifier version="1" enabled="no">
								<name>Infrared Communication</name>
								<cost type="points">10</cost>
								<affects>total</affects>
								<reference>B91</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Laser Communication</name>
								<cost type="points">15</cost>
								<affects>total</affects>
								<reference>B91</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Radio</name>
								<cost type="points">10</cost>
								<affects>total</affects>
								<reference>B91</reference>
							</modifier>
							<modifier version="1">
								<name>Telesend</name>
								<cost type="points">30</cost>
								<affects>total</affects>
								<reference>B91</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Broadcast</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B91</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Short Wave</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B91</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Universal</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B91</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Video</name>
								<cost type="percentage">40</cost>
								<affects>total</affects>
								<reference>B91</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Racial</name>
								<cost type="percentage">-20</cost>
								<affects>total</affects>
								<reference>B91</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Receive Only</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B91</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Send Only</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B91</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Vague</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B91</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Directional Sound</name>
								<cost type="points">5</cost>
								<affects>total</affects>
								<reference>P81</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Gravity Ripple</name>
								<cost type="points">20</cost>
								<affects>total</affects>
								<reference>P81</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Neutrino</name>
								<cost type="points">25</cost>
								<affects>total</affects>
								<reference>P81</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Sonar</name>
								<cost type="points">10</cost>
								<affects>total</affects>
								<reference>P81</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Burst</name>
								<cost type="percentage">30</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>P81</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>FTL</name>
								<cost type="percentage">120</cost>
								<affects>total</affects>
								<reference>P82</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Secure</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>P82</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Sensie</name>
								<cost type="percentage">80</cost>
								<affects>total</affects>
								<reference>P82</reference>
							</modifier>
							<modifier version="1">
								<name>Master Only</name>
								<cost type="percentage">-80</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Can Tell if Sending is Successful</name>
								<cost type="percentage">10</cost>
								<affects>total</affects>
							</modifier>
							<reference>B91</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
					</advantage_container>
					<advantage_container version="2" open="no">
						<name>Disadvantages</name>
						<advantage version="2">
							<name>Cannot Speak</name>
							<type>Physical</type>
							<base_points>-15</base_points>
							<reference>B125</reference>
							<categories>
								<category>Disadvantage</category>
							</categories>
							<prereq_list all="yes">
								<advantage_prereq has="no">
									<name compare="is">stuttering</name>
									<notes compare="is anything"></notes>
								</advantage_prereq>
							</prereq_list>
						</advantage>
					</advantage_container>
					<advantage_container version="2" open="no">
						<name>Perks</name>
						<advantage version="2">
							<name>Avatar</name>
							<type>Physical</type>
							<base_points>1</base_points>
							<reference>DF5:21</reference>
							<categories>
								<category>Perk</category>
							</categories>
						</advantage>
					</advantage_container>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Unholy</name>
					<reference>DF5:13</reference>
					<notes>Cannot be combined with Natural</notes>
					<advantage_container version="2" open="no">
						<name>Advantages</name>
						<advantage version="2">
							<name>High Pain Threshold</name>
							<type>Physical</type>
							<base_points>10</base_points>
							<reference>B59</reference>
							<notes>Never suffer shock penalties when injured; +3 on all HT rolls to avoid knockdown and stunning; +3 to resist torture</notes>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>No Moral Code Disadvantage(s)</name>
							<type>Physical</type>
							<base_points>10</base_points>
						</advantage>
					</advantage_container>
					<advantage_container version="2" open="no">
						<name>Disadvantages</name>
						<advantage version="2">
							<name>No Blessed</name>
							<type>Physical</type>
							<base_points>-10</base_points>
						</advantage>
						<advantage version="2">
							<name>Social Stigma (Excommunicated)</name>
							<type>Social</type>
							<base_points>-10</base_points>
							<reference>B155</reference>
							<notes>-3 Reaction; Bad aura</notes>
							<categories>
								<category>Disadvantage</category>
							</categories>
						</advantage>
					</advantage_container>
					<advantage_container version="2" open="no">
						<name>Skill Changes</name>
						<advantage version="2">
							<name>Change specialty of Hidden Lore to Demons</name>
							<type>Physical</type>
						</advantage>
					</advantage_container>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Winged</name>
					<reference>DF5:13</reference>
					<advantage_container version="2" open="no">
						<name>Advantages</name>
						<advantage version="2">
							<name>Flight</name>
							<type>Physical, Exotic</type>
							<base_points>40</base_points>
							<modifier version="1" enabled="no">
								<name>Newtonian Space Flight</name>
								<cost type="percentage">25</cost>
								<affects>total</affects>
								<reference>B56</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Space Flight</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B56</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cannot Hover</name>
								<cost type="percentage">-15</cost>
								<affects>total</affects>
								<reference>B56</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Controlled Gliding</name>
								<cost type="percentage">-45</cost>
								<affects>total</affects>
								<reference>B56</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Gliding</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B56</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Lighter Than Air</name>
								<cost type="percentage">-10</cost>
								<affects>total</affects>
								<reference>B56</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Low Ceiling</name>
								<cost type="percentage">-10</cost>
								<affects>total</affects>
								<reference>B56</reference>
								<notes>30'</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Low Ceiling</name>
								<cost type="percentage">-20</cost>
								<affects>total</affects>
								<reference>B56</reference>
								<notes>10'</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Low Ceiling</name>
								<cost type="percentage">-25</cost>
								<affects>total</affects>
								<reference>B56</reference>
								<notes>5'</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Small Wings</name>
								<cost type="percentage">-10</cost>
								<affects>total</affects>
								<reference>B56</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Space Flight Only</name>
								<cost type="percentage">-75</cost>
								<affects>total</affects>
								<reference>B56</reference>
							</modifier>
							<modifier version="1">
								<name>Winged</name>
								<cost type="percentage">-25</cost>
								<affects>total</affects>
								<reference>B56</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Planetary</name>
								<cost type="percentage">-5</cost>
								<affects>total</affects>
								<reference>P50</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Requires Surface</name>
								<cost type="percentage">-20</cost>
								<affects>total</affects>
								<reference>P50</reference>
							</modifier>
							<reference>B56</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
					</advantage_container>
					<advantage_container version="2" open="no">
						<name>Disadvantages</name>
						<advantage version="2">
							<name>Vulnerability</name>
							<type>Physical, Exotic</type>
							<modifier version="1" enabled="no">
								<name>@Rare attack@</name>
								<cost type="points">-5</cost>
								<affects>total</affects>
								<reference>B161</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>@Occasional attack@</name>
								<cost type="points">-10</cost>
								<affects>total</affects>
								<reference>B161</reference>
							</modifier>
							<modifier version="1">
								<name>Crushing</name>
								<cost type="points">-15</cost>
								<affects>total</affects>
								<reference>B161</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>@Very common attack@</name>
								<cost type="points">-20</cost>
								<affects>total</affects>
								<reference>B161</reference>
							</modifier>
							<modifier version="1">
								<name>Wounding x2</name>
								<cost type="multiplier">2</cost>
								<reference>B161</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Wounding x3</name>
								<cost type="multiplier">3</cost>
								<reference>B161</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Wounding x4</name>
								<cost type="multiplier">4</cost>
								<reference>B161</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Fatigue Only</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B161</reference>
							</modifier>
							<reference>B161</reference>
							<categories>
								<category>Disadvantage</category>
							</categories>
						</advantage>
					</advantage_container>
					<advantage_container version="2" open="no">
						<name>Features</name>
						<advantage version="2">
							<name>Hollow Bones</name>
							<type>Physical</type>
							<categories>
								<category>Feature</category>
							</categories>
						</advantage>
					</advantage_container>
				</advantage_container>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="yes">
			<name>Elements</name>
			<advantage_container version="2" open="no">
				<name>Air</name>
				<reference>DF5:14</reference>
				<advantage version="2">
					<name>Alternate Form (Body of Air, without Immunity to Metabolic Hazards)</name>
					<type>Physical, Exotic</type>
					<levels>6</levels>
					<base_points>15</base_points>
					<points_per_level>1</points_per_level>
					<modifier version="1">
						<name>Reduced Time</name>
						<cost type="percentage">20</cost>
						<levels>2</levels>
						<affects>base_only</affects>
					</modifier>
					<reference>B83</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Innate Attack (Crush) 3d+1</name>
					<type>Physical, Exotic</type>
					<base_points>17</base_points>
					<modifier version="1" enabled="no">
						<name>Explosion</name>
						<cost type="percentage">50</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Fragmentation</name>
						<cost type="percentage">15</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Fragmentation</name>
						<cost type="percentage">15</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B104</reference>
						<notes>Hot</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Surge</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B102</reference>
						<notes>2</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B102</reference>
						<notes>3</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">150</cost>
						<affects>total</affects>
						<reference>B102</reference>
						<notes>5</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">200</cost>
						<affects>total</affects>
						<reference>B102</reference>
						<notes>10</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Side Effect</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>B109</reference>
						<notes>@Effect@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Symptoms</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>B109</reference>
						<notes>@Effect@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
						<reference>B110</reference>
						<notes>0.5</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B110</reference>
						<notes>0.2</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">-70</cost>
						<affects>total</affects>
						<reference>B110</reference>
						<notes>0.1</notes>
					</modifier>
					<modifier version="1">
						<name>No Blunt Trauma</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B111</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Knockback</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>B111</reference>
					</modifier>
					<modifier version="1">
						<name>No Wounding</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B111</reference>
					</modifier>
					<modifier version="1">
						<name>Double Knockback</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Incendiary</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1">
						<name>Cone, 1 Yard</name>
						<cost type="percentage">60</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Costs Fatigue</name>
						<cost type="percentage">-5</cost>
						<levels>1</levels>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Increased 1/2D, x10</name>
						<cost type="percentage">15</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Reduced Range, x1/5</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
					</modifier>
					<reference>B61</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Air (Doubled)</name>
				<reference>DF5:14</reference>
				<advantage version="2">
					<name>Alternate Form (Body of Air, without Immunity to Metabolic Hazards)</name>
					<type>Physical, Exotic</type>
					<levels>6</levels>
					<base_points>15</base_points>
					<points_per_level>1</points_per_level>
					<modifier version="1">
						<name>Reduced Time</name>
						<cost type="percentage">20</cost>
						<levels>2</levels>
						<affects>base_only</affects>
					</modifier>
					<reference>B83</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Innate Attack (Crush) 3d+1</name>
					<type>Physical, Exotic</type>
					<base_points>17</base_points>
					<modifier version="1" enabled="no">
						<name>Explosion</name>
						<cost type="percentage">50</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Fragmentation</name>
						<cost type="percentage">15</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Fragmentation</name>
						<cost type="percentage">15</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B104</reference>
						<notes>Hot</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Surge</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B102</reference>
						<notes>2</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B102</reference>
						<notes>3</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">150</cost>
						<affects>total</affects>
						<reference>B102</reference>
						<notes>5</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">200</cost>
						<affects>total</affects>
						<reference>B102</reference>
						<notes>10</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Side Effect</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>B109</reference>
						<notes>@Effect@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Symptoms</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>B109</reference>
						<notes>@Effect@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
						<reference>B110</reference>
						<notes>0.5</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B110</reference>
						<notes>0.2</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">-70</cost>
						<affects>total</affects>
						<reference>B110</reference>
						<notes>0.1</notes>
					</modifier>
					<modifier version="1">
						<name>No Blunt Trauma</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B111</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Knockback</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>B111</reference>
					</modifier>
					<modifier version="1">
						<name>No Wounding</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B111</reference>
					</modifier>
					<modifier version="1">
						<name>Double Knockback</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Incendiary</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1">
						<name>Cone, 1 Yard</name>
						<cost type="percentage">60</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Costs Fatigue</name>
						<cost type="percentage">-5</cost>
						<levels>1</levels>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Increased 1/2D, x10</name>
						<cost type="percentage">15</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Reduced Range, x1/5</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
					</modifier>
					<reference>B61</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Obscure (Vision)</name>
					<type>Physical, Exotic</type>
					<levels>4</levels>
					<points_per_level>2</points_per_level>
					<modifier version="1" enabled="no">
						<name>Defensive</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Extended</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B72</reference>
						<notes>@Sense@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Ranged</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Stealthy</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Always On</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>P65</reference>
						<notes>@Source@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>P65</reference>
						<notes>@Power@</notes>
					</modifier>
					<modifier version="1">
						<name>Area Effect (4 Yard Radius)</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Requires Air</name>
						<cost type="percentage">-5</cost>
						<affects>total</affects>
					</modifier>
					<reference>B72</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Telekinesis</name>
					<type>Mental/Physical, Exotic</type>
					<levels>8</levels>
					<points_per_level>5</points_per_level>
					<modifier version="1" enabled="no">
						<name>Magnetic</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B92</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Visible</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B92</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Super-Effort</name>
						<cost type="percentage">400</cost>
						<affects>total</affects>
						<reference>P83</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Animation</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>P83</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Animation</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
						<reference>P83</reference>
						<notes>No Flight</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Attraction</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
						<reference>P83</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Repulsion</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
						<reference>P83</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Attraction/Repulsion</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
						<reference>P83</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Lift Only</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>P83</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Move Only</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>P83</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Animate Life-forms</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>Sup28</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Animate Life-forms</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>Sup28</reference>
						<notes>Partial</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Super-Damage</name>
						<cost type="percentage">900</cost>
						<affects>total</affects>
						<reference>Sup29</reference>
					</modifier>
					<reference>B92</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Beauty</name>
				<reference>DF5:14</reference>
				<advantage version="2">
					<name>Appearance</name>
					<type>Physical</type>
					<modifier version="1">
						<name>Universal</name>
						<cost type="percentage">25</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Off-the-Shelf Looks</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Androgynous</name>
						<cost type="points">0</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Impressive</name>
						<cost type="points">0</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Attractive</name>
						<cost type="points">4</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Average</name>
						<cost type="points">0</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Horrific</name>
						<cost type="points">-24</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Monstrous</name>
						<cost type="points">-20</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hideous</name>
						<cost type="points">-16</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Ugly</name>
						<cost type="points">-8</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Unattractive</name>
						<cost type="points">-4</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Handsome/Beautiful</name>
						<cost type="points">12</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Very Handsome/Very Beautiful</name>
						<cost type="points">16</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Transcendent</name>
						<cost type="points">20</cost>
						<affects>total</affects>
					</modifier>
					<reference>B21</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Awe</name>
					<type>Mental, Supernatural</type>
					<levels>0</levels>
					<base_points>30</base_points>
					<points_per_level>10</points_per_level>
					<modifier version="1">
						<name>Always On</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B93</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Active</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>P84</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Presence</name>
						<cost type="percentage">25</cost>
						<affects>total</affects>
						<reference>P84</reference>
					</modifier>
					<reference>P84</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Beauty (Doubled)</name>
				<reference>DF5:14</reference>
				<advantage version="2">
					<name>Appearance</name>
					<type>Physical</type>
					<modifier version="1">
						<name>Universal</name>
						<cost type="percentage">25</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Off-the-Shelf Looks</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Androgynous</name>
						<cost type="points">0</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Impressive</name>
						<cost type="points">0</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Attractive</name>
						<cost type="points">4</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Average</name>
						<cost type="points">0</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Horrific</name>
						<cost type="points">-24</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Monstrous</name>
						<cost type="points">-20</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hideous</name>
						<cost type="points">-16</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Ugly</name>
						<cost type="points">-8</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Unattractive</name>
						<cost type="points">-4</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Handsome/Beautiful</name>
						<cost type="points">12</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Very Handsome/Very Beautiful</name>
						<cost type="points">16</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Transcendent</name>
						<cost type="points">20</cost>
						<affects>total</affects>
					</modifier>
					<reference>B21</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Awe</name>
					<type>Mental, Supernatural</type>
					<levels>0</levels>
					<base_points>30</base_points>
					<points_per_level>10</points_per_level>
					<modifier version="1">
						<name>Always On</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B93</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Active</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>P84</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Presence</name>
						<cost type="percentage">25</cost>
						<affects>total</affects>
						<reference>P84</reference>
					</modifier>
					<reference>P84</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Charisma</name>
					<type>Mental</type>
					<levels>4</levels>
					<points_per_level>5</points_per_level>
					<reference>B41</reference>
					<notes>+1/level to Influence rolls</notes>
					<categories>
						<category>Advantage</category>
					</categories>
					<skill_bonus>
						<name compare="is">fortune-telling</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">leadership</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">panhandling</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">public speaking</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
				</advantage>
				<advantage version="2">
					<name>Mind Control</name>
					<type>Mental, Exotic</type>
					<base_points>50</base_points>
					<modifier version="1" enabled="no">
						<name>Conditioning</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B69</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Memory</name>
						<cost type="percentage">10</cost>
						<affects>total</affects>
						<reference>B69</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Conditioning Only</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B69</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Puppet</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B69</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Independent</name>
						<cost type="percentage">70</cost>
						<affects>total</affects>
						<reference>P61</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Emotion Control</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>P61</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Suggestion</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>P61</reference>
					</modifier>
					<modifier version="1">
						<name>Hearing- and Vision-Based</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B68</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="yes">
			<name>Divine Servitors</name>
			<skill_container version="2" open="no">
				<name>Divine Servitor</name>
				<skill version="2">
					<name>Hidden Lore</name>
					<specialization>Servitors of Good</specialization>
					<difficulty>IQ/A</difficulty>
					<points>2</points>
					<reference>B199</reference>
					<categories>
						<category>Knowledge</category>
					</categories>
				</skill>
				<skill version="2">
					<name>Theology</name>
					<specialization>@Specialty@</specialization>
					<difficulty>IQ/H</difficulty>
					<points>4</points>
					<reference>B226</reference>
					<categories>
						<category>Social Sciences/Humanities</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Religious Ritual</name>
						<specialization>@Specialty@</specialization>
						<modifier>-4</modifier>
					</default>
				</skill>
			</skill_container>
			<skill_container version="2" open="no">
				<name>Divine Servitor, Minor</name>
				<skill version="2">
					<name>Hidden Lore</name>
					<specialization>Servitors of Good</specialization>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>B199</reference>
					<categories>
						<category>Knowledge</category>
					</categories>
				</skill>
				<skill version="2">
					<name>Theology</name>
					<specialization>@Specialty@</specialization>
					<difficulty>IQ/H</difficulty>
					<points>2</points>
					<reference>B226</reference>
					<categories>
						<category>Social Sciences/Humanities</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Religious Ritual</name>
						<specialization>@Specialty@</specialization>
						<modifier>-4</modifier>
					</default>
				</skill>
			</skill_container>
			<skill_container version="2" open="no">
				<name>Divine Servitor, Natural</name>
				<skill version="2">
					<name>Hidden Lore</name>
					<specialization>@Elementals or Nature Spirits@</specialization>
					<difficulty>IQ/A</difficulty>
					<points>2</points>
					<reference>B199</reference>
					<categories>
						<category>Knowledge</category>
					</categories>
				</skill>
				<skill version="2">
					<name>Survival</name>
					<specialization>@Environment@</specialization>
					<difficulty>Per/A</difficulty>
					<points>2</points>
					<reference>B223</reference>
					<categories>
						<category>Outdoor/Exploration</category>
					</categories>
					<default>
						<type>Per</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Naturalist</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Bank</specialization>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Deep Ocean Vent</specialization>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Fresh-Water Lake</specialization>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Open Ocean</specialization>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Reef</specialization>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>River/Stream</specialization>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Tropical Lagoon</specialization>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Theology</name>
					<specialization>@Specialty@</specialization>
					<difficulty>IQ/H</difficulty>
					<points>4</points>
					<reference>B226</reference>
					<categories>
						<category>Social Sciences/Humanities</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Religious Ritual</name>
						<specialization>@Specialty@</specialization>
						<modifier>-4</modifier>
					</default>
				</skill>
			</skill_container>
			<skill_container version="2" open="no">
				<name>Divine Servitor, Natural/Minor</name>
				<skill version="2">
					<name>Hidden Lore</name>
					<specialization>@Elementals or Nature Spirits@</specialization>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>B199</reference>
					<categories>
						<category>Knowledge</category>
					</categories>
				</skill>
				<skill version="2">
					<name>Survival</name>
					<specialization>@Environment@</specialization>
					<difficulty>Per/A</difficulty>
					<points>2</points>
					<reference>B223</reference>
					<categories>
						<category>Outdoor/Exploration</category>
					</categories>
					<default>
						<type>Per</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Naturalist</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Bank</specialization>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Deep Ocean Vent</specialization>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Fresh-Water Lake</specialization>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Open Ocean</specialization>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Reef</specialization>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>River/Stream</specialization>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Tropical Lagoon</specialization>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Theology</name>
					<specialization>@Specialty@</specialization>
					<difficulty>IQ/H</difficulty>
					<points>2</points>
					<reference>B226</reference>
					<categories>
						<category>Social Sciences/Humanities</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Religious Ritual</name>
						<specialization>@Specialty@</specialization>
						<modifier>-4</modifier>
					</default>
				</skill>
			</skill_container>
		</skill_container>
		<skill_container version="2" open="yes">
			<name>Elements</name>
			<skill_container version="2" open="no">
				<name>Air</name>
				<skill version="2">
					<name>Aerobatics</name>
					<difficulty>DX/H</difficulty>
					<points>2</points>
					<reference>B174</reference>
					<categories>
						<category>Athletic</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-6</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Innate Attack</name>
					<specialization>Breath</specialization>
					<difficulty>DX/E</difficulty>
					<points>4</points>
					<reference>B201</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Ranged Combat</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Innate Attack</name>
						<modifier>-2</modifier>
					</default>
				</skill>
			</skill_container>
			<skill_container version="2" open="no">
				<name>Beauty</name>
				<skill version="2">
					<name>Sex Appeal</name>
					<difficulty>HT/A</difficulty>
					<points>1</points>
					<reference>B219</reference>
					<categories>
						<category>Social</category>
					</categories>
					<default>
						<type>HT</type>
						<modifier>-3</modifier>
					</default>
				</skill>
			</skill_container>
		</skill_container>
	</skill_list>
</template>
